Development Jounral
For this module we have been asked to create a main focus piece that will be present within our show reel, as I enjoy modelling I decided to build a platform around that.
With the modelling I was straight away inclined to go down the interior modelling route as with a previous model I modeled a car.
This was a mood board that I had put together to gain inspiration from.
I began the modelling by creating a floor plan from splines, at this point I hadn't a clear thought on what the interior would look like, even so I knew I wanted to incorporate a bedroom and en-suite.
I began to experiment with some textures inside of max as well as custom textures to get a clean and realistic look. This will be further enhanced with the lighting which I will do further down the line.
The room also needed more adding to it as it was way too bare and was not visually engaging, a huge factor that was missing was a window, which will allow me to add an environment map as we as potentially using the daylight system within max.
This is the top view of the bathroom, this gives an indication of the size and shows you it is an en suite room, although this may need increasing dependent on the the other features that I implement in to this scene.
I decided to put a window in the bathroom, this was to add more realism to the scene, as well as allowing me to add an environment map to push further the feel of realism with having outside lighting effect the shadows and textures.
The room appeared to be lacking in details, for this reason I modeled another cabinet, much different to the other but offering the same functionality, this was to make the bedroom scene more diverse and interesting to look at.
The bathroom was too small for it to work and be efficient, I extended the width of the room, this gave a suitable amount of space for what needed to be in the bathroom, whilst making it appear full and minimalist at the same time.
I decided to test render the bathroom as I had placed an environment map in the scene, this took some adjustments to find a part of the image that really sold the realism to the scene. I decided to go with the view of the trees, this gave the impression of the room being on the second floor of a house.
I needed to add more lighting in to the scenes. The lighting that I used were to omni lights, these were used to give a general sense of lighting in the room offering realistic shadows as if the room was real. I then used two photo metric target lights for the outside lighting, although these are in the same scene I wanted a different feel of lighting for each render with the bedroom being more on a early evening feel and the bathroom an afternoon feeling. I also added spotlights to the scene to act as the bounce lights. I did this as I felt I had much more control over the lighting in every aspect, as well as being able to fake the lighting if something could be enhanced, or if something was absorbing too much light.
I was really pleased with how the scene was looking with the addition of the lighting and the environment map, I just felt the room did need more happening within the scene, this was agreed with feedback that I had obtained. I still wanted the minimalist look, but I wanted to give more interest and realism to this as well.
This is the entirety of the bathroom, I placed two pictures within the scene to give it a more homely feeling as if the room is being used and this is just a picture, it gave it a real organic feeling to the scene and captured the mood that I was after.
I turned my attention back to the bedroom as this was lacking in comparison, as the texturing and lighting just did give the same realism as I believed the bathroom gave. I began modeling more in the room adding new textures as well as adding more detail to the room which you would expect to find in real life.
This is just a screen shot of the plug socket I modeled, this was important to the scene, although it was just a small asset to the rest of the room it gave it that small attention that it was a realistic looking room with both design and texturing.I didn't feel like the current textures for the bedding and the draws/wardrobe worked. They looked CGI, which was what the feedback from tutors and peers were giving me, this is not what I wanted. The bedroom was meant to have a modern/contemporary look to it, not something that looked fake. I decided to go for a black glossed wood, this felt much more like the look and feel I was aiming for.
This was the final modeling of the room, in this I went further in to the fine details that make the room feel lived in, I added two books a glass and a phone to the furthest bedside cabinet, this worked nicely and added the subtle sense of realism within the render. I also wanted to add more of a modern feel to coincide with the cabinets, I added a modern looking desk and chair to this.
This is the wire frame view of my final bathroom render, this is to show the topology of the high poly models.
This is the wire frame view of my final bedroom render, this is to show the topology of the high poly models.
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